AR/VR/XR Community Group
Extended Reality (XR) is advancing rapidly and according to industry experts, the future of learning and workplace training is connected to immersive learning technology. Digital Learning & Innovation (DL&I) has seen a surge of interest and Incubator proposals from Schools and Colleges across Boston University looking to explore augmented reality (AR), virtual reality (VR) and mixed reality (MR), and integrate these technologies into the teaching and learning experience.
With this trend in mind, DL&I, in partnership with the Center for Teaching & Learning and Educational Technology teams, launched a BU faculty and staff community group to explore the purposeful use of virtual reality (VR), augmented reality (AR), and extended reality technologies at Boston University and beyond.
The faculty and staff AR/VR/XR Community Group will focus on the following three principles:
Exploring how virtual reality technology is being piloted at BU.
Experiencing the technology via hands-on and interactive education; build technical skills and investigate ways to incorporate XR into practice.
Engaging with BU faculty, Educational Technologists and Instructional Designers; share your vision, ask questions, and collaborate with BU colleagues and XR early adopters.
Benefits of Participation
Meet with other XR enthusiasts on campus. Connect with other faculty members who share AR/VR/XR interests and passions.
Teach. User groups are a rewarding way for you to share your expertise. Someone may have helped you learn about technology; now you can repay the favor while meeting new people and making new contacts.
Attend talks and events. DL&I will host a variety of informal and formal events throughout the year—specifically around Extended Reality and invite BU and invited guests to demonstrate use cases and best practices within higher education.
Starting spring 2021, the AR/VR/XR Community meets a minimum 2-to-3 times a semester via Zoom conferencing. In a casual forum, faculty discuss innovations and challenges in the classroom, share best practices and collaborate on a variety of faculty-facing topics.
Opportunities to Connect
AR/VR Faculty Reading Group: Virtual reality, augmented reality, and extended reality are emerging technologies that have exciting potential to transform student learning. This reading group brings together BU faculty interested in advancing conversations about using existing platforms in the classroom–for example, teaching history with Google Cardboard’s low-cost VR headset, contrasting current geographic features with a superimposed AR geographic layer from the late Jurassic era, or practicing medical surgery in 3D by using a fully calibrated xR headset and handset.
AR/VR/XR Faculty & Staff Connector: Our mission is to provide opportunities for conversation, training, immersion and workshops for Augmented and Virtual Reality and to connect BU faculty, staff with a learner centered approach to enhancing education through Xtended reality.
Find campus resources. Nothing beats the personal connection of interacting with faculty and staff members on campus and exploring available, university-wide resources.
Additional Resources and Collaborators:
BU Spark: A technology incubator and experiential learning lab for students
To connect with Boston University’s AR/VR/XR Community, email email@example.com.
Wendell Seale: Senior Platform Administrator, Video Streaming, Digital Learning & Innovation
Dr. Deborah Breen, Director of the Center for Teaching & Learning