DL&I AR/VR Community

AR/VR/XR Community Group

Extended Reality (XR) is advancing rapidly and according to industry experts, the future of learning and workplace training is connected to immersive learning technology. Digital Learning & Innovation (DL&I) has seen a surge of interest and Incubator proposals from Schools and Colleges across Boston University looking to explore augmented reality (AR), virtual reality (VR) and mixed reality (MR), and integrate these technologies into the teaching and learning experience.

With this trend in mind, DL&I, in partnership with the Center for Teaching & Learning and Educational Technology teams, launched a BU faculty and staff community group to explore the purposeful use of virtual reality (VR), augmented reality (AR), and extended reality technologies at Boston University and beyond.

If you would like to be a part of this innovative community, reach out to one of the program co-coordinators below.

Focus Areas

The faculty and staff AR/VR/XR Community Group will focus on the following three principles:

Exploring how virtual reality technology is being piloted at BU.

Experiencing the technology via hands-on and interactive education; build technical skills and investigate ways to incorporate XR into practice.

Engaging with BU faculty, Educational Technologists and Instructional Designers; share your vision, ask questions, and collaborate with BU colleagues and XR early adopters.

Benefits of Participation

Meet with other XR enthusiasts on campus. Connect with other faculty members who share AR/VR/XR interests and passions.

Teach. User groups are a rewarding way for you to share your expertise. Someone may have helped you learn about technology; now you can repay the favor while meeting new people and making new contacts.

Attend talks and events. DL&I will host a variety of informal and formal events throughout the year—specifically around Extended Reality and invite BU and invited guests to demonstrate use cases and best practices within higher education.

Programming Options:

Below are some of the group’s potential programming. Specific programming may change per semester based on activities, COVID restrictions, etc.

  1. Synchronous group collaboration in 2-3 virtual meetings per semester.
  2. Asynchronous group collaboration in a shared digital workspace
  3. Attend guest speaker sessions/company demos/field trips
  4. Schedule a meeting with one of the program coordinators

Opportunities to Connect

AR/VR Faculty Reading Group: Virtual reality, augmented reality, and extended reality are emerging technologies that have exciting potential to transform student learning. This reading group brings together BU faculty interested in advancing conversations about using existing platforms in the classroom–for example, teaching history with Google Cardboard’s low-cost VR headset, contrasting current geographic features with a superimposed AR geographic layer from the late Jurassic era, or practicing medical surgery in 3D by using a fully calibrated xR headset and handset. 

AR/VR/XR Faculty & Staff Connector: Our mission is to provide opportunities for conversation, training, immersion and workshops for Augmented and Virtual Reality and to connect BU faculty, staff with a learner centered approach to enhancing education through Xtended reality.

Find campus resources. Nothing beats the personal connection of interacting with faculty and staff members on campus and exploring available, university-wide resources.

Community Coordinators

Photo of Wendell Seale

Wendell Seale, Senior Platform Administrator, Video Streaming

Digital Learning & Innovation


Dr. Pary Fassihi, Assistant Director

Center for Teaching & Learning


Additional Resources and Collaborators:

BU AR/VR Student Group

BU Spark: A technology incubator and experiential learning lab for students