Digital & Learning & Innovation Unit
The two MicroMasters tracks announced in early 2017 by Digital Education Incubator (DEI) and the Questrom School of Business are off to a great start, showing stellar enrollment and completion rates. Upon completion of either of these tracks, learners are offered the unique opportunity to apply for a 7-month Masters of Science in Digital Innovation.
ZSpace experts will demonstrate the latest in AR/VR-based learning experiences during a two-hour stop at Cummington Mall on Monday, October 16th. Come explore how virtual reality can be customized to work in a classroom setting, and to explore ideas for incorporating virtual reality into BU courses and programs. The vehicle will stop here on its
The next MicroMasters course in Digital Product Management begins on July 31st. Students who enroll in Product Management with Lean, Agile and System Design Thinking will learn how to plan, develop and deliver on all aspects in the lifecycle of digital products. Enroll now!
Project Accelerate has just been awarded the NSF DUE Discovery Research K-12 grant, a STEM-education grant which will provide 3-years of funding totaling $450,000. The project’s Principle Investigators at BU are Mark Greenman and Andrew Duffy. Project Accelerate, developed with DEI’s support, is a partnership program between Boston University’s Physics Department in the College of
Join now to participate in the first of the Digital Leadership MicroMasters courses, set to launch on May 31st. Taught by N. Venkat Venkatraman, the David J. McGrath Jr. professor in management at Boston University’s Questrom School of Business, this fully online course on Digital Transformation Strategy will enable students to: Learn to navigate the
DL&I hosted a presentation by Todd Taylor, Distinguished Professor of English and Director of the First Year Writing Program at UNC Chapel Hill and Adobe. The presentation was titled “Everywhere, All the Time: Digital, Experiential, Multimedia Literacy Across the Curriculum,” and explored how Professor Taylor has used multimodal across the curriculum. Embracing Multimodal Learning Taylor
At the DL&I’s first Digital Fluency event, Dr. Jon Landis, National Development Executive at Apple, spoke about the changing knowledge economy and what it means for teaching and learning. Notable ideas he presented included: The importance of translating the changing needs of your field into your teaching, How changes in information gathering and self-publishing are
“Rather than keep [students] in a technology-free bubble, we have to help them learn to manage it,” writes James Lang in a review of The Distracted Mind by neuroscientist Adam Gazzaley and the psychologist Larry D. Rosen. “We can also help them understand how to use computers and phones most effectively to support their learning, rather than distract
Educational technology has turned a corner. Software developers have developed video games that can be used for teaching as a way to engage learners from all backgrounds. Roughly 50% of adults play video games. This is true across demographics including race, gender, and income. As a result, gaming is an extremely effective tool for connecting with
Meet Caitlin Feeley, keynote speaker at tomorrow’s Technology Showcase. She has over a decade of experience researching the use of video games for educational purposes, and has instructed both traditional classes and MOOCs. She holds a Masters degree from Harvard in Technology, Innovation and Education, and today she works with MIT’s Education Arcade. One of Caitlin’s main focuses is