Active Learning

Q&A with Metcalf Award Recipient Courtney Goto
In this Q&A, School of Theology and 2020 Metcalf Award for Excellence in Teaching recipient Courtney T. Goto shares her experiences using the BU-sponsored ePortfolio platform in the classroom and how professionally, the technology became an important part of the Metcalf pre-award submission process.
Using video as an instructional tool
Educators face a number of limitations in traditional learning environments. Student engagement can be low because of the number of people in each class, and valuable time for reinforcing and discussing content can be lost in the rush to introduce new content. Learn how educational video can help instructors overcome these limitations.

Faculty Resource: EdTech Summer Reading, Podcasts & More
With technology trends in mind, BU’s Educational Technology team created a summer reading (and listening) guide highlighting some of their favorite and most inspiring books, podcasts and more.
Digital Multimedia Expression
Brad Wheeler from the Center for Teaching and Learning gives an overview of a digital media training model and how it can be used to assist in student learning. The

Small-Group Faculty Introduction to Adobe Premiere
Whether you’re in communications, the arts, or science and engineering, expressing your work through multimedia is becoming a critical skill. Pitching a new idea? Presenting your research? Video can add
Teaching with Technology Festival Draws Faculty, Staff, and Students
The 2nd Annual Teaching with Technology Festival on October 3rd was attended by faculty, staff, graduate students, and postdocs from across both BU campuses. Keynote speaker Amber Navarre set an

Event Recap: Geddes Spring Faculty Showcase
Geddes Language Center featured four faculty projects in its Spring 2017 Digital Faculty Showcase. Each faculty member displayed their recent and developing innovations in digital-based teaching practices. Flipping a Portuguese
Gaming as a Teaching Tool
Educational technology has turned a corner. Software developers have developed video games that can be used for teaching as a way to engage learners from all backgrounds. Roughly 50% of adults