Gaming as a Teaching Tool

Caitlin Feeley of MIT’s Education Arcade will visit to share her insights into the use of gaming in education. Educational games are gaining popularity in a variety of settings, although there are nearly as many pedagogical approaches as there are designers.  In this talk, Caitlin will discuss the design philosophy behind many of the Education Arcade’s products, especially how to design experiences where the act of play becomes the act of learning. This “playful learning” approach can be used to engage audiences from a range of ages, settings, and educational needs. Caitlin will present some examples from her own work in working with diverse audiences, from middle school students to lower income adults.
Caitlin FeeleyCaitlin researches and designs educational games and related technologies at MIT’s Education Arcade. Her work focuses on science games for young adolescents and financial literacy games for financially vulnerable adults.  She was the project manager and co-designer for Vanished, a science mystery game co-developed with the Smithsonian, which reached over 6,500 players. She also co-designed the award-winning financial literacy games “Farm Blitz,” and “Bite Club” for Commonwealth, a financial outreach NGO. Caitlin was the 2016 Smithsonian Center for Learning and Digital Access Fellow in Museum Practice, and holds a master’s degree in Technology, Innovation and Education from Harvard University.

Suggested background reading: Moving Learning Games Forward.  Klopfer, Osterweil & Salen, 2009.

Who: For BU Faculty Staff, and Graduate Students

When: March 24th, from 1:00 to 2:30 pm

Where: Boston University Hillel House, 4th Floor,  213 Bay State Road, Boston, MA 02215

Light refreshments will be served