Guiding Graphics

As part of my work at the DEI for the past year, I’ve been focusing on and promoting the idea that educational media can be more than files uploaded to a website. That media can be a thoughtful tool to help learners navigate their way through a course. That media can be used to reinforce content as well as re-engage students when they look at their devices to learn. That through guiding graphics, media can be used as sign-posts in learning. As a result, all BUx courses have guiding graphics that can be found in banners for each module, video title cards to provide context for viewers, and the videos themselves to tie the experience altogether.

At the DEI, the process to create guiding graphic is divided into five steps: goals, brainstorm, feedback, approval, and deliverables. These five steps are not unique to media production and can be found in other academic workplace contexts such as project management and software development. The use of these commonplace, agreed upon terms can help demystify the creative media production process and set us on a path to meeting shared objectives.

The infographic below shows the creation process of guiding graphics and provides a few examples from MATH226.1x – Introduction to Differential Equations.

The sketches used in MATH226x and this infographic were created by Courtney Teixeira, a BU student in the College of Fine Arts. Sloane Thomson, a recent graduate from BU’s College of Communication created the infographic for this blogpost and has helped with numerous guiding graphic projects for BUx. Because of these talented designers, we now have a better means of communicating and traveling through this creative process. Thank you!

To download or share a PDF version, click here.

Tim Brenner is the Media Production Manager at Boston University’s Digital Learning Initiative.

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