Boston University’s Henry M. Goldman School of Dental Medicine is working on developing a dialogue tree based game entitled “Dental Quest”.
“Dental Quest” game concept: Players must interview a virtual patient using a dialogue tree, similar to those used in commercial role-playing games, adventure games, and dating simulation games. Players must ask questions and be thorough in their interview in order to prompt useful responses from the patient. At any time, the player may hit a button to end the interview and allow them to select a diagnosis and recommend an ideal treatment plan, both from multiple-choice lists. The virtual patient may accept or reject the ideal treatment plan. If the patient rejects it, there will be a limited dialogue tree allowing the player to identify non-negotiable concerns, negotiable concerns, and misconceptions. The player then gets one chance to recommend an alternate treatment. Players will be given a score based on whether they provided a correct diagnosis, a correct ideal treatment plan for that diagnosis, and a plan that the patient will agree to base on his or her concerns.