Good design enables a capability for experimentation that would otherwise be infeasible as it speeds up learning and decreases the development time needed to realize the necessary technical changes to drive the next experiment. This capability produces an increase in optionality and paths for innovation; and so overall increases business value.
In this course, you will learn how to use Object and Service Oriented design principles and your development team to increase system flexibility so you can efficiently run experiments at the technical level and also refine business processes and models.
The course addresses both the digital (technical) and social (people) infrastructures and the essential interfaces between them. Managing these interfaces requires designing varying capacities to transfer, translate or transform the knowledge being used to develop experiments.
This course focuses on two aspects of the social infrastructure:
(1) the capacity of the technical infrastructure to engage user and identify their needs
(2) the ability to manage the interfaces between the development team and the technical infrastructure over time.
We will focus on how modular design is essential to project, process, and business model experimentation. Most importantly, you will learn how the synthesis of design, management and experimentation can create real business value.