The goal of this project is to provide an online resource for students that teaches helpful skills for coping with difficult emotions (e.g., anxiety, sadness/homesickness, anger.) Research suggests that healthy emotional coping is a protective factor that may prevent the development of common mental disorders, like anxiety and depression, during times of stress.
This project aimed to offer high-quality preparatory content to currently enrolled students at their own pace, addressing conceptual understanding critically important for problem solving.
The Education Arcade (“MIT”) and Boston University’s Henry M. Goldman School of Dental Medicine are working collaboratively to develop a Twine dialogue tree based game entitled “Dental Quest”.
This project, created by Assistant Dean and Director of Language Instruction Gisela Hoecherl-Alden and Chair of MLCL Sunil Sharma, piloted hybrid and online language instruction for Zulu and Turkish and created capacity for future hybrid/online language projects.
The dynamic large lecture style in Organizational Behavior 221 continues a creative pedagogical model that is not only productive, efficient and engaging but also sets new standards for excellence in learning and teaching at the university and beyond.
Each year, BU’s School of Communications (COM) welcomes a growing number of accomplished graduate students from all over the world. Despite extraordinary GPAs, TOEFL scores and years of coursework in English, many of these students struggle to adjust to the sometimes-subtle expectations and demands of English language-centric classrooms, internships, and employment in the United States.
First year Engineering courses have been transformed from a traditional lecture to a hybrid instruction model in order to enable an active learning environment and improve student learning outcomes and engagement.
Knowla, a “knowledge assembly” system, allows students to respond to test questions in forms that could be automatically graded, by first dissecting test material, including speeches, poems, essays or computer programs, into fragments according to the instructor’s specifications.
The Learning Moment is a novel educational tool that utilizes interactive mapping technology to optimize experiential learning for its users. Learners will be able to log “learning events” that occur during clinical work using an innovative mobile and web-based platform.