Every university faces what authors Brosnan, Udas, and Wade call the “innovation paradox: the need to be flexible and agile while also assuring a stable and reliable core.” In their Educause Review article, “Technology Demonstrator Projects: Advancing a Culture of Innovation,” they summarize a challenge faced in every higher education institution: How do time-strapped faculty
Five years and 11 million students on, Anant Agarwal, chief executive of the nonprofit organization edX, sees ample innovation to come from the venture and its university partners. Contrasting the organization’s goals against those of for-profit MOOCs, he notes that even when the organization becomes fully self-supporting, its goal will remain on doing good. “We
BU supports a long list of technology platforms, each of which was chosen intentionally to serve a particular purpose and meet a particular need. EdTech is often tasked with evaluating platforms to determine if they still meet our university’s needs, and evaluating whether the adoption of a new platform could significantly benefit our students and
Caitlin Feeley of MIT’s Education Arcade will visit to share her insights into the use of gaming in education. Educational games are gaining popularity in a variety of settings, although there are nearly as many pedagogical approaches as there are designers. In this talk, Caitlin will discuss the design philosophy behind many of the Education
CAS’ Writing Program revamped its ESL academic writing course to afford better learning by foreign students in the time available. With the guidance of the Center for Teaching & Learning, funding from its Faculty Fellows program, and technology support from Educational Technologies, lecturer Pary Fassihi created online instructional videos with built-in assessments and learning exercises.