Today at 1pm BU graduates will walk in the all-university commencement at Nickerson Field. Congratulations to each and every graduate on this tremendous accomplishment, and many thanks to the hard-working instructors we see working every day to help their students work toward their diplomas.
Domenic Screnci, senior advisor for academic and emerging technologies at DL&I, recently wrote an article published in the Educause Review: Why IT Matters to Higher Education. In the article Screnci delves into how it became apparent that BU needed communities of practice in order to maintain a connection between the university’s technology facilitators and technology
Date: Monday, May 15 Time: 1:00-2:30pm Location: Hillel House, 4th Floor, 213 Bay State Road, MA 02215 Todd Taylor tells the story of how UNC Chapel Hill partnered with Adobe Systems to launch a Digital Literacy initiative across the curriculum, with a focus on the required first-year composition course as the manifold to literacy throughout the
Geddes Language Center featured four faculty projects in its Spring 2017 Digital Faculty Showcase. Each faculty member displayed their recent and developing innovations in digital-based teaching practices. Flipping a Portuguese Language Class Celia Bianconi, senior lecturer in the College and Graduate School of Arts & Sciences, and Adel Faudetzinova, lecturer in the College of Arts
EdTech is delighted to announce Blackboard Buddies, a wonderful new program to support BU instructors using the Learning Management System. Faculty members interested in participating can email email@example.com and will be paired with an educational technologist, who will support them directly, one-on-one. The Blackboard Buddy will be able to help instructors adopt new tools in
Date: Thursday, April 20 Time: 1:30-3:00pm Location: Hillel House, 213 Bay State Road, 4th Floor (Castle Room) Dr. Laura Wirpsza, Scientific Collaboration Specialist with Labster, will demonstrate mapping virtual lab simulations in STEM academic programs. The demonstration will focus on how their application can lead to greater empowerment and retention of STEM-focused students. Looking towards
Date: Thursday, April 13 Time: 8:30am-noon Location: One Silber Way, 9th Floor, Trustee’s Ballroom This engaging and interactive talk will explore: The disruptive force of mobile technology on long-held assumptions about good teaching, engaged learning, and student assessment; Instructional best practices that reach across all disciplines and pedagogical interests; and profound possibilities of leveraging a
Educational technology has turned a corner. Software developers have developed video games that can be used for teaching as a way to engage learners from all backgrounds. Roughly 50% of adults play video games. This is true across demographics including race, gender, and income. As a result, gaming is an extremely effective tool for connecting with